Where I've Been
2025 February 19th
Where I've Been
Quick post of updates. I set up Ultralight in Godot, and started playing around with Fmod a little bit. Oh and I did a bunch of sound for the game Arcane Fist.
Ultralight on Godot
This is extreme overkill. At least for my project. However, Ultralight, Coherent, and Noesis represent the successors of Scaleform. I figured it'd be a good idea to brush up on my html skills.
It turns out, I had vastly underestimated what HTML5 was capable of. In particular animating paths and embedding SVG pretty much puts it on exact par with Flash. Leaving aside how many frameworks and libraries are available
FMod in Godot
Also overkill, though less extreme. While base godot audio is more than enough to get most of my audio needs met. I'd rather take the time to actually learn how to use the other audio framework. Principles are very similar to Wwise, I just see FMod on more indie games.